Occasionally in video games, films, or other electronic media, the creators place what are called “Easter eggs.” The origin of this term goes back to 1979 when Steve Wright, the Director of Software Development in the Atari Consumer Division, used it to describe a hidden message in the Atari video game called Adventure. In this context, Easter eggs became hidden messages, images, or features that give the player special powers, magical amulets, or necessary information that allow them to advance to the next level.
Unbeknownst to most people, there is an Easter egg in this three-dimensional reality we live in and it has always been with us, hidden in plain sight, just waiting for each and every one of us to discover it. That Easter egg is energy, the power of which resides in the directed concentration of our focus and awareness. Think of it this way: if our 3D reality were a game, our focus and awareness would be the amulet of this dimension, an amulet which many people, businesses, governments, and leaders attempt to compete for and try to manipulate, often for their own power, purpose, or financial gain.
The good news is that, seeing as you are the action hero of this game—seeing as you are a sovereign, sentient being—you know not to give it away, because you know that the creative power of the amulet resides in the generative potential of where you direct this concentration of energy.
Now to return to the VR metaphor from Part I, let’s take this one step further and say that, when you have the VR headset on, you’re in a labyrinth. For the sake of this writing, let’s call a labyrinth a multi-layered matrix. According to the dictionary, matrix is defined as “something that constitutes the place or point from which something else originates, takes form, or develops.” Your job as the action hero is to find the doorway out of the matrix. When you pass through that door, you not only escape the matrix of the labyrinth, but you get a bird’s eye view of it.
If this were the case, then every time you escaped the existing labyrinth—which in turn would enable you to see it from a higher level—you’d have a much greater understanding of it. Said another way, you would see it from another dimension.
You’d have to agree then that seeing the labyrinth from above would almost be like receiving the map that shows you the door out of the matrix, would it not? This means that every time you put the VR glasses back on you’d have more knowledge about being in the labyrinth. Thus, you’d be able to do more, create more, see more, and have greater control over the outcomes in the matrix of the VR world.
All of this is to say that, every time you take off your VR headset by removing your attention from the reality within it—the reality of being some body, some one, in some thing, in some place, in some time—you escape the matrix of the labyrinth. How? By simply no longer placing your attention on it.
If your attention is no longer on the reality of being some body, some one, in some thing, in some place, in some time, then you become no body, no one, in no thing, in no where, in no time. As such, to get beyond all of your known associations to this 3D reality is the doorway to the quantum field. Because where you place your attention and awareness is where you place your energy, to place it on a reality beyond the senses—a reality made up entirely of energy and information—is to enter the quantum field.
Every time you do so, your interaction with this coherent energy and frequency (which is how information is carried and transmitted) rewrites the code of the VR headset. By rewriting the code, you change your experience of this 3D reality. Why?
Because we don’t see things how they are, we see things how we are. That’s how your perception and understanding of the game can evolve.
More importantly, however, you can’t upgrade the VR experience from inside your headset. When inside the headset, you can only experience that world equal to the rules that are programmed into it. Thus, in order to create a greater advantage in the VR world, it would have to be reprogrammed from outside the VR headset.
When our community takes all of their attention off of the known material 3D world, moves into brain and heart coherence, and places all of their attention and awareness on the energy of the unknown, they are able to transduce information carried on different frequencies from the quantum field. In this full-on sensory experience that arises through the translation of energy into imagery, to the individual interacting with these frequencies of energy, their inward experience is as real, if not more real, than their outer experience.
Since experience enriches brain circuitry—which then produces feedback in the body in the form of emotions—now they’ve broadened their spectrum of perception in the VR headset, and the result is a biological upgrade in the body in which they experience the VR world.
(If you missed Part I, you can read it here)
Stay tuned for Part III.